In May 2019, I joined Lilith Games in Shanghai, China as a Game Designer and Producer intern (These two roles are often combined in the Chinese game industry) right before shipping the project in Asia. Aside from Design and Production, I also documented game mechanics for distribution authorization purpose.

May – Aug 2019 in Lilith Games
Cocos Engine, Mobile (iOS, Android)

Role: Game Designer and Producer Intern
Responsibilities: System Design, UI Design, Documenting, Production Tracking

System & UI Design

I was responsible for designing the algorithm and the UI of the features “Auto Ascension” and “Smart Ascension”.

Ascension combines three heroes of the same name and tier into one higher tier hero. “Auto Ascension” suggests potential combinations to the player and bulk ascends them upon comformation.

Ascension also upgrades Rare+ tier heroes to Elite at the cost of two other Rare heroes. When the player is uncertain about what to do, “Smart Ascension” intelligently picks potential combinations of the most developed Rare+ and the least used Rares, giving the player ideas when their hero pool is too large to go through.

Auto Ascension
Smart Ascension

Production & Documentation

The time I joined Lilith Game is when AFK Arena was released in North America and Europe, but yet to release in Asia. As a bilingual speaker, I was responsible for Designing game content in English and Documenting them in Chinese. The 20-page design document I wrote was submitted to the government along other paperworks for further revision.

Every level or feature I was in charge of requires more than one person’s effort. As a producer intern, I assembles teams of 3 to 5 to finish the tasks I was assigned for, tracking the process throughout.

Credits

Lilith Games, Shanghai, China