Education
The New School – Parsons School of Design
Bachelor of Arts, Game Design
Sep 2018 – May 2022
New York, NY
Major GPA: 3.90
3-year STEM OPT
Related Courses:
Game Design Studio (System/Environment/Narration/Hardware)
Game Thesis, Coding, UX Design, Web Design
Work Experience
Amazon Games
Level Designer
May 2023 – Present
Irvine, CA (Hybrid)
Designing multiple seasonal quests and events for New World. TBA!
Dreamlit Games
Game Producer
Mar – May 2023
New York, NY (Remote)
Reorganized and managed 600+ tasks assigned to 30+ talents of Engineering, Design, Art, Animation, SFX, and QA as the sole producer for Towers of Aghasba, reducing the estimated production span by 3 sprints (42 days).
Managed the production Towers of Aghasba’s Gameplay Trailer for Sony Showcase 2023, acquiring over 1.5 million live viewer impressions.
Hosted company-wide meetings twice weekly to consolidate progress and oversee future milestones.
Off-Season Studio
Co-Founder, Design Lead, Producer
Nov 2022 – Present
New York, NY
▪ Whiteboxing and polishing open-world levels for Bliss, an experimental RPG with AI-generated content. Holding playtest sessions in New York City to gather feedback for critical analysis and systemic improvements on the game.
▪ Designing 4D puzzles for Fractal: Tale of Bagua using time-travelling and dimension-stacking mechanics.
▪ Solo Developing and screenwriting Solarpunk Academy, a Visual Novel and Mental Health Therapy Simulator.
Tencent Games
Game Designer and Producer
Jun – Oct 2022
Jersey City, NJ (Remote)
▪ Underwent Tencent’s 4-month remote Game Designer Bootcamp to design professional standard prototypes for potential widespread implementation after acquiring a return offer, receiving positive feedback from the lead designer.
▪ Designed and continued to polish 1 main and 2 side multiplayer quests in Unreal Engine through whiteboxing 4 buildings and 10 unique combat spaces including a boss fight to display progression and balance throughout the game.
Tencent Games
Game Designer and Producer Internship
May – Aug 2021
Shenzhen, China
▪ Designed 15 open world multiplayer combats and received approval for production from Ubisoft’s supervisors all while quickly learning the Division’s open world design principles and documenting the levels in English and Chinese.
▪ Decreased production span by ~1 week and enabled the Level Design team to mass-produce levels by collaborating with the technical team to design and script an adaptive template of open world missions with Unreal Blueprint.
▪ Collaborated with artists and writers to further polish the environment design of 22 combat spaces; organized playtesting sessions and improved the levels according to the feedback, eliminating all potential issues pre-launch.
Raven Esports
Coach of Overwatch Esports
Apr 2020 – Feb 2021
New York, NY
▪ Organized over 200 training or review sessions while analyzing maps and data to create competitive team strategies.
▪ Lead 3 teams up to grandmaster rank and won the GGNA tournament S5 Grand Final against over 200 players.
Lilith Games
Game Designer and Producer Intern
Jun 2019 – Aug 2019
Shanghai, China
Designed the challenges and rewards system for one of the players-voted best seasonal events “Feast of the Beast”, helping the title increase its weekly average user session count by 38% and reach its first $3M monthly revenue.
Spearheaded constructive feedback and led a team of 5 to redesign the “Hero Ascension” algorithm and UI.
Wrote 40+ pages of design documents to archive game mechanics and level layouts in both English and Chinese.
Skills
Fields
Game Design
Level Design
Production
UI/UX Design
Narrative Design
System Balancing
Programming
3D Modelling
Tools
Unity (proficient)
C# (adept)
Unreal Engine (adept)
Unreal Blueprint (adept)
MAYA (adept)
HTML/CSS (adept)
Python (Beginner)
JIRA (adept)
Perforce (skilled)
Git (skilled)
Adobe Photoshop (proficient)
Adobe Illustrator (proficient)
Adobe Premire (proficient)
Microsoft PowerPoint (proficient)
Microsoft Excel (adept)
Other Skills
Concept Art
Creative Writing
Design Document Writing
Esports Coaching
Graphic Design
Composing
Photography
Chinese (Native)
English (Proficient)
French (Beginner)