This is crazy. We got a playbooth at GDC 2025 and managed to showcase Tale of Time to game devs, gamers, non-gamers, and even some people I look up to.
The playtest results are surprisingly positive — over 80% of players finished the 15-minute demo, and everyone who was stuck at the final level stuck around until they figured out the solution. This means our tutorial and diff ramping is great.
Granted we only showcased the game for 2 days, but still a lot of valuable feedbacks are collected.
Most popular feedbacks:
- The first level didn’t communicate the exact functionality of the portals well enough
- Boundaries of portals and reflectors isn’t defined well enough
- Need to highlight the reflectors with a hologram even when it’s hidden in another layer
- Add a remote control option to the beam emitter (lantern)
- RMB on portals (combining portals) is kind of useless with only 2 portals around the player



