span.changing-text::before { content: "Self-Empowered"; animation: animate infinite 8s; } @keyframes animate { 1% { content: "Self-Empowered"; } 40% { content: "Team-Oriented"; } 70% { content: "Cross-Genre"; } } Nicky Du is a All-Around Game Designer. Nix Du is making LEVELS DUNGEONS PROTOTYPES WORLDS NEW INTERACTION PVP MAPS INDIE GAMES AAA GAMES PUZZLES MISSIONS / nickydu.net Latest Updates Work Experiences Tale of Time The Last of Us Multiplayer Map: Midtown East New World Towers Experiences / +More Level Designer at Amazon Games (2023-Present) Game Producer at Dreamlit Games (2023) Level Designer and Producer at Tencent Games (2021-2022) All Experiences Indie Games / +More Tale of Time (2025-Present) Bliss (2022 - Present) Level Whitebox for TLOU2 PvP (2023) Solarpunk Academy (2022-Present) Black Haven (2020-2021) All Games Blogposts / +More Designing 5 Levels… To Be Played At Once. Overlapped. (GGJ2023)February 15, 2023Learning the World While Surviving: Green Hell’s Metroidvania-Style Open World and Environmental StorytellingOctober 6, 2022Politics in Business: Port Royale’s Staggering Economic SystemsJuly 27, 2022 All Blogs Devlogs / +More Tale of Time is at GDC Playbooth!March 20, 2025Tale of Time – V0.0.4March 15, 2025Tale of Bagua is on Chinese American Game Dev Summit!January 6, 2025 All Devlogs Other Areas Brand DesignWeb & UX DesignMusic Resume Game Designer Contact Email LinkedIn TwitterInstagram
Learning the World While Surviving: Green Hell’s Metroidvania-Style Open World and Environmental StorytellingOctober 6, 2022